The 1999 Funspot International Classic
Video & Pinball Tournament
 
May 1999, Weirs Beach, New Hampshire


 

Introduction    (click here to skip to menu)

     The inaugural year of the famed annual Funspot tournament occurred in the last year of the 20th century, and has grown in stature, and importance to the players, ever since.  The idea initially originated with Ken Sweet, and he and manager Gary Vincent organized and ran the event, with some assistance and oversight from Walter Day, and Twin Galaxies personnel.  The event ran from Friday May 7th through Sunday May 9th, and featured famed players from Canada (Rick Fothergill) to Florida (Billy Mitchell), and beyond.

 



Features on this page
 
Picture gallery Tournament results Other scores of note
Media coverage Commentary / attendee writeups Miscellaneous

 


Picture gallery    (click here to go to top menu)

 

    A big thanks goes out to Cameron Feltner for these exclusive shots from the 1999 Funspot event.  You'll find pictorial coverage of this year nowhere else on the Internet.

    As always, information about the photo appears below the shot.  Note that I have taken the original scans sent to me and optimized them (as far as color balance, contrast, etc.).  The members area contains the original full-size scans, along with the full-size optimized pictures, which (especially in the case of the Pac-Man wr) can be checked out by CAGDC members for a better look at details, such as those on game cabinets, or the score display.  And now, without further ado...

 

 

May 1999

 
Here's a photo of what Twin Galaxies declared the world record on Pac-Man - a 3,333,270 point effort by Rick Fothergill.  However, this was not the actual wr for a 5-man game; for more details, check out this article on my site.

Nonetheless, this was the highest certified score made in a public venue to date, and was a mere 90 points (meaning, one life was lost in the game, but otherwise, all points were maxed out) off of a perfect game.

 

 

May 1999

 
It looks like Billy Mitchell (right) is practicing up on Ms. Pac-Man, vs. Pac-Man (as might be expected), while an interested spectator observes.

 

 

May 1999

 
A banner extolling the virtues of the tournament hangs on the gameroom wall.

 

top menu


Tournament results    (click here to go to top menu)

 

    The following are the results from the event, and include arcade and pinball titles.  Note that tournament titles encompassed only those games that were released in 1985 or earlier.

 

 

Tournament video results

 

 
 Game name
 

 Player name 

 Player score

 1942


 Adam Wood
 Stan Loo
 Neil Chapman
 Jason Wilson
 Chris Wright
 

 678,800
 613,840
 495,780
 465,860
 211,820

 Alpine Ski


 no scores submitted
 

 Asteroids


 David Nelson
 Brian Laskiewicz
 Cameron Feltner
 Adam Wood
 

 26,590
 12,810
 11,920
   8,850

 Bagman


 not working
 

 Battlezone


 no scores submitted
 

 Burger Time


 David Nelson
 Catherine Preble
 

 59,350
 43,700

 Carnival


 David Nelson
 Perry Rodgers
 John Lawton
 Neil Chapman
 

 47,710
 46,410
 37,240
 16,390

 Centipede


 Jason Wilson
 Brian Laskiewicz
 Chris Cannon

 129,952
   56,830
   37,091

 Champion Baseball


 no scores submitted
 

 Cheyenne


 no scores submitted
 

 Choplifter


 Kurt Lafond
 CEL
 

 158,200
 119,000

 Circus Charlie


 Neil Chapman
 Chris Burnell
 Adam Wood
 Bob Eddy
 

 446,360
 344,500
 221,120
 117,660

 Commando


 Jason Wilson
 Adam Wood
 

 108,500
   95,300

 Congo Bongo


 Jon Dworkin
 Adam Wood
 

 165,030
   41,670

 Crazy Climber


 Walter Glassett
 Cameron Feltner
 

 154,700
   82,250

 Crossbow


 Ken Sweet
 

 1,274,000

 Crowns Golf


 no scores submitted
 

 Crowns Golf in Hawaii


 no scores submitted
 

 Defender


 no scores submitted
 

 Dig Dug


 Mark Longridge
 Stephen Krogman
 Brian Laskiewicz
 

 1,500,150  (stage 114)
 1,338,620  (stage 92)
      61,210

 Donkey Kong
 
 (upright / cock
tail)


 Rick Fothergill
 Bill Mitchell
 Neil Chapman
 Stephen Krogman
 

 152,700
 146,100
 141,200
 121,600

 Donkey Kong Junior


 Jon Dworkin
 Jason Wilson
 

 95,400
 66,400

 Fax


 Adam Wood
 

 23,398

 Frogger
 
 (upright / cock
tail)


 Pat Laffaye
 Catherine Preble
 Chris Cannon
 

 167,270
   14,940
   12,270

 Front Line


 not working 
 

 Galaga


 Steve Krogman
 Brian Laskiewicz
 Pat Laffaye

 7,341,720
 1,035,400
    206,280

 Gauntlet


 Brian Laskiewicz
 

 4,980

 Gunsmoke


 Jason Wilson

 143,350

 Gyruss


 Jon Dworkin
 Dan Rodriquez
 Cameron Feltner
 Lisa Bartlett
 Corey Sawyer
 

 619,900
 218,350
 206,450
 144,605
 139,250

 Hang-On


 Pat Laffaye
 Stan Loo
 Troy Tower
 

 22,588,740
 10,814,300
   7,198,960

 Joust


 Mark Longridge
 Cameron Feltner

 397,500
   98,250

 Jungle Hunt


 Lisa Bartlett
 Adam Wood
 

 14,740
 12,950

 Kick Man


 Jeff Dionne
 Adam Wood

 16,015
 13,750

 Mappy


 Mark Longridge
 Jason Wilson
 

 120,570
   66,920

 Marble Madness


 Jon Dworkin
 Jason Wilson
 Eric Sherbloom
 

 43,660
 26,680
 26,480

 Mario Bros.


 Perry Rodgers
 Jason Wilson
 Adam Wood
 Cameron Feltner
 

 600,160
 252,690
   78,980
   71,710

 Millipede


 Adam Wood
 

 207,958

 Missile Command


 David O'Neil
 Cameron Feltner
 

 145,085
   17,275

 Monaco GP


 Eric Sherbloom
 Cameron Feltner
 Chris Cannon

 5,359
 4,589
 3,198

 Moon Patrol


 Pat Laffaye
 

 101,760

 Ms. Pac-Man
 
 (upright / cock
tail)


 Rick Fothergill
 Neil Chapman
 Brian Laskiewicz
 Eyal Cohen
 

 901,540
 682,150
 191,050
 157,240

 Pac-Man


 Rick Fothergill
 

 3,333,270

Rick's score was declared a new Twin Galaxies world record.
 

 Pac-Man Plus


 Brian Laskiewicz
 Jon Dworkin
 Neil Chapman
 Jason Wilson
 Rick Fothergill

 214,740
 204,630
 109,500
   87,050
   74,980

 Paperboy


 Pat Laffaye
 

 173,605

 Pengo


 Catherine Preble
 

 109,750

 Pleiads


 Dan Rodriquez
 Jason Wilson
 

 26,530
 17,230

 Pole Position


 Dan Rodriquez
 Cameron Feltner
 Rick Fothergill
 Chris Cannon
 Randy Lawton
 

 64,760
 64,150
 61,850
 58,700
 32,770

 Popeye


 Jason Wilson
 Perry Rodgers
 Adam Wood
 

 129,170
   65,540
   38,330

 Q*Bert
 
 (upright / cock
tail)


 Doug Chaput
 Adam Wood
 

 291,695
 133,435

 Qix


 Brian Laskiewicz
 

 16,876

 Rally-X


 Bob Lawton
 Neil Chapman
 Adam Wood
 

 108,150
   54,030
   47,270

 Ring King


 Walter Glassett
 

 $2,348,000

 Road Runner


 Adam Wood
 David Nelson
 Jon Dworkin
 Mark Moore
 

 386,860
 230,550
 189,840
   26,210

 Robotron: 2084


 Stephen Krogman
 Jason Wilson
 Adam Wood
 

 499,850
 202,125
 155,850


Note: game was set to Twin Galaxies Tournament Settings
 

 Satan's Hollow


 Adam Wood
 

 128,110

 Shooting Master


 Catherine Preble
 

 124,100

 Shootout


 Adam Wood
 David Nelson
 

 120,515
 109,814

 Space Duel


 Chris Cannon
 Adam Wood
 

 19,940
 16,510

 Space Harrier


 Jason Wilson
 Mark Moore
 

 15,546,950
   7,595,990

 Space Invaders


 Perry Rodgers
 Mark Longridge
 Randy Lawton
 Adam Wood
 

 14,480
   6,030
   5,060
   2,910

 Spectar


 Adam Wood
 Ken Sweet

 72,730
 43,290

 Spy Hunter
 
 (upright / sitdown)


 Pat Laffaye
 Jason Wilson
 Keith Downs
 Neil Chapman
 Brian Laskiewicz
 Chris Cannon
 

 209,040
 156,770
 118,025
   74,155
   45,685
   33,765

 Star Wars
 
 (upright / cockpit)


 Robert Mruczek
 David Nelson
 Cameron Feltner
 Chris Cannon
 Brian Laskiewicz
 

 2,559,701
 1,422,482
 1,136,118
    472,066
    123,200

Robert's score was declared a new Twin Galaxies world record.

Note: game was set to Twin Galaxies Tournament Settings
 

 Tag Team Wrestling


 Cameron Feltner
 

 96,400

 Tapper


 Brian Laskiewicz
 Cameron Feltner
 David Nelson
 Jason Wilson
 Jenn Sweet
 

 77,900
 69,600
 72,800
 62,450
 62,250

 Time Pilot


 Jon Dworkin
 David Finamore
 Adam Wood
 Cameron Feltner
 Brian Laskiewicz
 Chris Cannon
 

 623,300
 233,600
 233,500
 158,900
 132,400
 104,500

 Track & Field


 David Nelson
 Jason Wilson
 Stephen Krogman
 

 204,720
 181,820
 131,630


Note: In the course of the tournament, it was found that the settings in the Twin Galaxies Book of World Records were wrong. The game should have had the 'extended round' option set to 'off', not 'on'. The above scores were played with the option set to 'on'.
 

 Tron


 Ken Sweet
 David Nelson
 Gary Vincent
 

 135,543
   75,234
   57,793

 Turbo


 Rick Fothergill
 Cameron Feltner
 

 30,425
 21,111

 Turkey Shoot


 David Nelson
 Adam Wood
 

 41,900
 33,500

 Tutankham


 no scores submitted
 

 Vs. Duck Hunt


 Jeremy Brown
 Adam Wood
 Jason Wilson
 

 336,400
 208,500
 211,500

 Vs. Hogan's Alley


 Adam Dow
 

 81,000

 Vs. Tennis


 no scores submitted
 

 Wheels


 Cameron Feltner
 David Nelson
 Randy Lawton
 Neil Chapman
 

 739
 732
 675
 526

 World Series


 no scores submitted
 

 Zaxxon


 Catherine Preble
 

 8,900

 Zoo Keeper


 Chris Burnell
 Adam Wood
 

 1,302,010
    554,700

    

 

Tournament pinball results

 

 
 Game name
 

 Player name 

 Player score

 Black Knight


 Eric Stone
 Mark Longridge
 
 2,970,180
    513,960

 Devils Dare


 Eric Stone
 
 1,369,090

 Fireball II


 Eric Stone
 
 11,375,720

 Gorgar


 Eric Stone
 Larry Crowe
 David Marston
 Tom Kearns
 
 348,930
 246,810
 240,510
 170,880

 Grand Lizard


 Eric Stone
 Matt Osborn
 Chris Cannon
 Lisa Bartlett
 Tom Kearns
 
 13,290,910
   3,179,790
   1,260,090
   1,152,960
      958,000

 Harlem Globetrotters


 Eric Stone
 Randy Lawton
 Dave Lawton
 Mark Dionne
 David O'Neill
 David Marston
 Jon Dworkin
 Adam Wood
 Gary Stern
 Tom Kearns
 Ken Sweet
 
 1,704,740
 1,347,220
 1,180,810
 1,170,080
    750,940
    475,210
    446,330
    355,690
    328,160
    252,680
    148,400

 High Speed


 Eric Stone
 Mark Longridge
 Paul Bloomstein
 Kris Spaulding
 Adam Wood
 Chris Cannon
 
 6,729,310
 4,592,300
 4,074,440
 3,433,890
 1,853,220
 1,756,840

 KISS


 Eric Stone
 David O'Neill
 Paul Bloomstein
 Mark Dionne
 Eric Sherbloom
 
 1,366,800
 1,223,200
    549,720
    510,320
    476,550

 Playboy


 Randy Lawton
 David Marston
 Chris Cannon
 Paul Bloomstein
 Tom Kearns
 Adam Wood
 Lisa Bartlett
 Eric Stone
 
 803,070
 638,370
 521,950
 473,260
 467,630
 437,390
 333,420
 318,470

 Space Shuttle


 Brian Pfitzer
 Eric Stone
 Lisa Bartlett
 
 3,500,420
 2,450,290
 1,018,820

 Superman


 Eric Stone
 Stephen Krogman
 Sean McCarty
 Chris Cannon
 David Marston
 Mark Longridge
 Adam Wood
 
 503,410
 464,000
 372,110
 293,200
 246,660
 137,950
 131,330

 Xenon


 Eric Stone
 Mark Dionne
 Mark Longridge
 Maureen O'Neill
 
 2,641,820
    947,320
    913,080
    369,300

 

 

Tournament results for
recent gameroom additions

 

 
 Game name
 

 Player name 

 Player score
 Fire Truck

 (video)


 Randy Lawton
 David Nelson
 Bob Eddy
 
 340
 330
 320

The above scores were made using the 'back' of the truck.

game addition made on 03-18-1999
 
 Foto Finish

 (pinball)


 Randy Lawton
 Matt Osborn
 David Marston
 Lisa Bartlett
 Gary Stern
 Adam Wood
 Eric Stone
 Bob Eddy
 Chris Burnell
 Corey Sawyer
 
 2,021
 1,490
 1,427
 1,410
 1,376
 1,253
 1,052
    949
    763
    759

 game addition made on 05-07-1999
 
 Grand Slam

 (pinball)


 Perry Rodgers
 David Marston
 Bob Eddy
 Matt Osborn
 Lisa Bartlett
 Corey Sawyer
 Eric Stone
 
 93,790  (46 runs)
 91,620  (30 runs)
 87,370  (37 runs)
 81,140  (26 runs)
 71,800  (48 runs)
 59,730
 48,180

 game addition made on 03-18-1999
 
 Punch-Out!!

 (video)


 Mark Longridge
 
 4,656,310

 game addition made on 03-18-1999
 
 Sky Jump

 (pinball)


 Eric Stone
 Lisa Bartlett
 Gary Stern
 Bob Eddy
 Chris Burnell
 
 84,500
 72,020
 70,530
 58,530
 46,980

 game addition made on 03-18-1999
 
 Tropic Isle

 (pinball)


 Gary Stern
 Bob Eddy
 Lisa Bartlett
 Adam Wood
 Eric Stone
 
 1,221
 1,182
 1,154
 1,016
    948

 game addition made on 05-07-1999
 

 

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Other scores of note    (click here to go to top menu)

 

    The scores noted below were on titles that came out in 1986 or later.  Since the tourney only encompassed games that were 1985 and earlier, these results were not part of the tournament, but are still quite notable.

 

 

Non-tournament video results

 

 
 Game name
 

 Player name 

 Player score

 Arkanoid


 Jason Wilson
 Brian Laskiewicz
 
 849,910
 227,780

 Ninja Gaiden


 Jason Wilson
 
 19,100

 Out Run


 Cameron Feltner
 Rick Fothergill
 
 36,420,740
 12,061,960  (58.87)

 Tetris


 Stephen Krogman
 
 540,010

 

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Media coverage    (click here to go to top menu)

 

    This article appeared in the May 20 - 27, 1999 edition of 

 

 

Rick Fothergill doesn't look like a world-class athlete. With a gray-flecked T-shirt clinging to him like Saran wrap and a pair of pale legs protruding from his baggy shorts, the 27-year-old concrete tester from Ontario, Canada, looks as though a round of golf might kill him. But Fothergill is on the verge of accomplishing a rare -- historic, even -- feat of skill and endurance. After a grueling six hours and 15 minutes of play, he is about to enter into the 256th screen of Ms. Pac Man. Known as the "kill screen," it's the last screen Ms. Pac Man's creators bothered to program. When you clear it, the machine simply packs up, exhausted.

"Last board! Last board!" cries one of the spectators milling around behind Fothergill's back. The announcement has people tottering atop stools, craning necks, clicking cameras. Only a handful of players have ever reached this stage. Fothergill has finished off Ms. Pac Man about a dozen times in his long career, making him perhaps the most accomplished player in the history of the game -- the Michael Jordan, the Mark McGwire, the Joe Montana of Ms. Pac Man.

A hush spreads as the kill screen dissolves into a mess of squiggles, its program scrambled by endgame glitches. The board is inverted, the score upside down on the bottom of the screen. A roomful of techies fidget. Fothergill, oblivious to the crowd, hunches over the controls, yanking and flicking the joystick. Before him, a little yellow blob flees a cluster of multicolored ghosts. "It doesn't get any more intense than this," mutters an awed onlooker.

The action is taking place at the Funspot, a sprawling multi-entertainment complex at Weirs Beach, New Hampshire, which is hosting a three-day tournament of classic video games. In an upstairs room roughly the size of South Boston, 110 video games from the late '70s and early '80s -- the heyday of the video arcade -- have been fixed up, turned on, and tuned to their tournament settings.

The event, on the first weekend in May, is far and away the largest of its kind to have been held in 15 years, both in the number of machines and the number of world-champion players present. Mark Longridge, Pat Laffaye, Stephen Krogman, Robert Mruzak, Perry Rodgers, and Billy Mitchell may not be household names, but between them, these six men have set world records for Wizard of Wor, Dig Dug, Space Invaders, Pac Man, Ms. Pac Man, Joust, Frogger, Galaga, Arkanoid, Tetris, Doctor Mario, Firetruck, Donkey Kong, Donkey Kong Jr., Q*Bert, BurgerTime, Centipede, Galaxian, Carnival, Mario Bros., and Star Wars.

"These guys were my heroes growing up," gushes one young local. "This is a dream come true."

Right now, the attention is on Fothergill, who has just completed the kill screen. The crowd applauds. He turns around and pumps his fists in the air. Though his score of 901,540 failed to set a record, and indeed fell 900 points short of Fothergill's personal best, it's still one of the highest scores ever recorded for the game. The previous evening, he set a new world record for original Pac Man with a score of 3,333,270, a mere 90 points away from a perfect score. "This is unbelievable," he says, breathless. "I never . . . "

All of the weekend's contestants share a similar sense of elation at having been given the chance to compete once more. "I haven't walked into an arcade in 15 years," says Pat Laffaye, a Connecticut computer consultant who's hoping to regain the Frogger record he lost in the early '80s.

"I never thought I'd be doing this again," says Wizard of Wor whiz Mark Longridge.

Galaga master Stephen Krogman is equally thrilled. "It's an honor to play with all these champions, people I've just read about in books," he says. It's difficult to overstate the momentousness of having all these players, all these years later, gathered together under one roof. But Walter Day, the organizer of the tournament, somehow manages: "It's like Batman coming out of retirement, Superman coming out of retirement, Spider-Man coming out of retirement."


If the video-game world has a patron saint, it's Day. With a thick beard, a receding hairline, and a pair of intense, smiling eyes set in a gaunt face, he patrols the floor of his tournament in a black-and-white-striped referee's jersey, carrying a clipboard and encouraging the contestants. Day's interest in classic video games dates back to 1981, when he opened a small arcade in Ottumwa, Iowa. "I became fascinated by the superstars who get the high scores," he says. The following year, Day founded the Twin Galaxies Intergalactic Scoreboard, which is the nearest thing to an official record-keeping body for video games. If Twin Galaxies hasn't verified your record, you don't hold it. "I'm the scorer for the whole world," Day says. "It's a very, very busy job."

Every serious video-game player in the country is aware of Day's work -- at least, every player who is considered serious by virtue of having had Day tag him as a champion. Thus the large number of superstars at the tournament. "These are extraordinary people." Day says. "They have a higher sense; they're seeing a bigger picture. They have more creative intelligence, more integration with their nervous systems."

J.C. Herz, author of Joystick Nation: How Videogames Ate Our Quarters, Won Our Hearts, and Rewired Our Minds (Little, Brown, 1997), puts it even more strongly: "A lot of these guys have the same understanding of Asteroids that a concert pianist has of Haydn. They play these games like musical instruments."

Plenty of people at the Funspot share her high opinion of the players. The place teems with youngsters: rookies eager to learn a trick or two, whiz kids intent on flaunting their own virtuosity before the masters. There's even a small contingent of reporters, scurrying around after the contestants.

The level of enthusiasm for a tournament of early-'80s video games has surprised even the hosts. "I can't believe it," says the Funspot's Gary Vincent. "I thought we'd get some locals, some people from Massachusetts. But I've got people calling me from all over the world."

It wasn't always so. Technology moves fast, and the taste of 13-year-olds moves even faster. The video-game industry long ago left games like Galaga and Dig Dug behind, replacing them with a series of increasingly realistic shoot-'em-up and kung-fu fantasies. Plus, there was the crash. "The whole industry went bust in '84," says Walter Day. "A lot of arcades went out of business." By the mid '80s, the days when people like Perry Rodgers appeared in TV commercials ("When I'm not playing games in the arcade, I'm . . . ") or competed on the US National Video Game Team were over. The Guinness Book of World Records, which had previously published the scores Day compiled, withdrew its video-game category. By then, most video-game superstars had given up. In fact, Day himself retired in 1986. "I was so tired," he explains. "It wore me out."

But a handful of classic games survived in arcades such as the Funspot, and interest -- perhaps buoyed by a growing '80s nostalgia -- began to revive. In 1995, Day got back into the game, and last year he edited the first edition of Twin Galaxies' Official Video Game & Pinball Book of World Records, a 984-page tome that logs thousands of scores and statistics culled from 31 countries. Suddenly, the old stars had a new reason to go on competing. The response to his book has been so overwhelming, Day says, that next year it will be published in two volumes.

Home-entertainment giants such as Hasbro Interactive, Midway, and Sega recently decided that they want a piece of the pie, too, re-issuing many of the classics for home game systems. Web sites carrying the MAME (Multiple Arcade Machine Emulator) program -- which allows home computers to mimic classic video games -- are proliferating like mad. Classic video-arcade consoles, which a few years ago could be bought for as little as $50, are suddenly worth much more.


To some extent, the resurgence of classic video games is fueled by a generation's predictable longing for the toys and joys of its teenage years. But there's also a growing consensus that these old machines are simply a lot more fun than their modern counterparts. Kids still drop millions of quarters into the new games, but no one would argue that anyone is forming the kinds of emotional bonds to House of the Dead that people did to Pac Man.

"I like simpler games from a simpler time," says Frogger champ Pat Laffaye. "Some people might look at Frogger and say it's corny. Some might even say it's a girl's game. But I find the violence of the new stuff disturbing. It doesn't really interest me."

"There's a big difference between old-school and new-school games," says J.C. Herz. "The old games are better designed because they didn't have good graphics, they didn't have the realism. Game design was all they had, so they had to work harder to design an entertaining experience. Now they spend more money, but the design is a lot more sloppy."

You could think of the difference between old and new video games as analogous to that between old and new films. Old filmmakers, without special effects to rely on, had to work harder to cultivate a mood, and the same goes for the creators of classic video games: without modern graphics and powerful processors, the designers of games such as Centipede and Donkey Kong had to rely on simple human creativity, and that turns out to be a lasting thing.

"Pac Man is very primitive," says the Funspot's Gary Vincent. "As far as memory, the only thing it remembers is the high score." New games, on the other hand, have multi-layer logic boards, adjustable everythings, and high-definition screens. The result is that when you're driving one of the cars in Daytona II, you're not only looking at a very realistic road before you, but your car behaves as it would in real life. There's a lot of technical skill involved, but not much artistry.

"A lot of people are seeing these media masterpieces for what they are," says Herz of the older video games. "I really think that one day they will be considered great pieces of modern art. They hew to the same principles: simplicity and elegance. I honestly think that Asteroids should sit next to Mondrian in a museum one day."

There's also a quirky surrealism to the classic video games that's lacking in their contemporaries. It must have taken a delightfully trippy imagination to dream up Frogger, with its little green critter hopping on the backs of turtles, dodging streams of traffic, occasionally getting flattened. Or BurgerTime, wherein the object of the game is to help Peter Pepper assemble enormous hamburgers. In today's bloodthirsty video-game market, it's unlikely that we'll see the likes of Mr. Egg and Mr. Pickle again.


If you're reading this and thinking, "Ah, Mr. Pickle!", you'll understand why these guys have traveled to New Hampshire from all over the country and beyond. Walk into the upstairs game room at the Funspot and it all comes flooding back: the dim lighting, the whiff of physical exertion, the riot of bleeps and squawks.

And then there are the players. Wizard of Wor ace Mark Longridge, fairly or not, fits the video-game-player stereotype perfectly. Disheveled, untucked, with the facial and cranial hair of a revolutionary poet, Longridge came all the way from Hamilton, Canada, for the chance to compete. "I haven't woken up yet," he says. He insists he didn't think twice about making the trip. "Everyone gets nostalgic about what they liked to do as a teenager," says Longridge, who is 33. "We actually get the chance to do it again."

It's no surprise that every contestant in this tournament is circling 30. Look at the dates the games were conceived: Space Invaders (1978); Asteroids (1979); Defender and Missile Command (1980); Donkey Kong, Frogger, Galaga, and Space Duel (1981); Tron, Q*Bert, Millipede, Pengo, BurgerTime, and Zaxxon (1982); Congo Bongo and Star Wars (1983).

The majority of these guys were in their early teens when they hit their peak, which happened to coincide with the golden age of arcade games. They were hotshot kids, skipping school and showing off to their buddies. Now they're approaching middle age, with jobs and families and mushrooming midriffs.

"When I heard about the competition, it was an odd feeling," says Mario Bros. champ Perry Rodgers, 36. "It felt like the '80s weren't that long ago, like it's all been continuous."

Youth, as someone once said, is wasted on the young -- and so, apparently, is video-game prowess. The Funspot tournament doesn't offer contestants a chance just to relive childhood, but to improve on it. As Pat Laffaye says, "I didn't know how good I was back then. There was no one there to push me, to take me to the next level." Then, after a pause, he says, "This is my chance to make up.

"I'm not one to toot my own horn," he continues, "but I should be the Frogger world champion by the end of the weekend."

There are a lot of world champions here, but when video-game buffs talk about their heroes, one name keeps cropping up: Billy Mitchell. He was one of the first players to get his name in the Guinness Book of World Records. He set records on a mind-boggling selection of games: Donkey Kong, Donkey Kong Jr., Pac Man, Ms. Pac Man, BurgerTime, Centipede. He still holds the longest-standing record: in 1982, he scored 874,000 points in Donkey Kong, and no one has topped it since. Indeed, Billy Mitchell might just be the most famous player in the world.

Sporting a stars-and-stripes tie over a denim shirt, with a trimmed beard and a head of immaculate, Shaun Cassidy-caliber hair, he certainly looks the part. And he acts it, too. Speaking on the phone on the first day of the tournament, Mitchell begins our conversation by saying, "If I sound a little absent-minded, I'm playing while I speak. There's a world record in the making here."

In the mid '80s, Mitchell set high scores for Pac Man and Ms. Pac Man, only to have both records snatched away shortly thereafter, an experience he describes as "agonizing, a tremendous disappointment." Fifteen years after the fact, he says, "I've come to take them back." This weekend, Billy Mitchell is setting his sights on the elusive Pac Man perfect score, yet to be achieved by any player.

"My motto," says Mitchell, "is play to win. People ask, `Do you ever play for fun?' I say, `No. I play to win.' The satisfaction is that you achieve what others can't. If you can get 100,000 on Pac Man, you'd surely be in the top one percent in the country, you'd turn heads anywhere you go. You've achieved a level that three or four people in the whole world could achieve. But if you don't get that top score, you feel like you're beaten. I know it's silly, but it's the truth. If you're not the lead dog, the view never changes."

Mitchell insists that his passion for winning has abated somewhat, or at least shifted. On the phone, he says he can't wait for me to get there -- he's itching to talk about Rickey's, a hot sauce put out by the chain of restaurants Mitchell owns in Florida. "Now," he says, "I bring my passion to the sauce."

As the weekend wears on, however, it becomes increasingly apparent that the sauce is only sharing his attention, at best. The whole weekend, Mitchell barely budges from his Pac Man console -- often playing the game and speaking into a cellular phone at the same time. If he made a trip to the bathroom, if he ate anything at all, I didn't see him do it.

"That's the kind of player Billy Mitchell is," says Gary Vincent. "Last night I had to switch off the machine and tell him to go home."


Video-game lore is rife with tales of players pulling all-nighters, all-dayers, all-weekers. Mitchell says it took him 47 hours to set his Centipede record ("25 million and one"). Perry Rodgers did 27 hours at a charity event playing Mario Bros. Rick Fothergill says that in his heyday he'd regularly play 12 to 16 hours at a stretch. Stephen Krogman, who works in a video arcade ("I play them and fix them"), recently knocked off his 10-hour shift, only to spend another 10 hours playing. Robert Mruzak once spent 49 hours playing Star Wars, an experience he describes, with deadpan understatement, as "draining."

"These people are bound by the fact that they've gone through this ordeal, this manic dedication to a fringe activity," says J.C. Herz. "There must be something like a Tao of Galaga in the seventh or eighth hour."

There is certainly a philosophy that grows out of spending long hours before the console. At least, if you're Billy Mitchell there is. "You have to be able to question everything that happens in the game," Mitchell explains. "Every time you die there's a reason, and if you discover the reason you can prevent it."

According to Pat Laffaye, there's something pre-logical, even extrasensory, about mastering the game. When he's playing Frogger, he says, he has to "predict" what's going to happen next. "When you hop on a log," he explains, "you have to have a leap of faith." At this point, when you don't even have to think, you've entered what players call the Zone -- or what cognitive scientists call "flow."

"It's basically when you can do no wrong," Laffaye says. "It's hard to explain: you're totally focused on the game, you've blocked everything out, everything happens naturally." When Laffaye's in the Zone, he says, "I see everything in slow motion; I see this clear path, this very wide path. Everything is exaggerated. Milliseconds seem like eons."

And then there's Bob Mruzak, for whom the weekend is all Zone, all the time. He just smashed his Star Wars record by nearly a million. "I thought I'd lost my knack," he says, beaming. "It just came back to me after 13 years."


I, on the other hand, am a complete stranger to the Zone. All weekend I play 1942, a game I vaguely remember being quite good at as a kid. The object is to fly a little World War II aircraft over a series of rudimentary terrains, shooting squadrons of enemy planes as you go. The only problem is, the little bastards shoot back. No matter how hard I try, I can't seem to log more than a few thousand points before being blasted out of the sky. It's a very sobering experience. Not to mention tiring, and maddening. At one point, as I slam my hand on the control panel and utter an Oedipal profanity, Walter Day happens by. "Remember," he says, "1942 is a state of mind." I watch him to see if he laughs. He doesn't.

So, with this advice ringing in my ears, I go on to log a score of 207,000, a high for the day. "Here!" I yelp at one of the clipboard-wielding officials wandering the floor. "Over here!" My name is entered onto the roll of honor. Never mind that the next day, when I walk past the machine, I will notice that some anonymous player has quadrupled my score. For a brief, shining moment, I am the best. It's a good feeling.

"Getting a high score is a real rush," says Krogman. "I don't drink, I don't smoke. When I get a record, I've proved myself a thousand percent. I'm not ashamed to say it, I'll stare at a high score for 10 minutes and think, `No one will ever beat me.' "

Krogman is keen to come out of the weekend a winner. "I've been pushing buttons and moving joysticks for 19 years," he says. "I don't want to look back and go, `Yeah, I'm okay.' After all the time and money I've put into it, I'd better be the best."

Time, though, might just turn out to be the video virtuoso's greatest enemy. Krogman, like most of the other Funspot contestants, fails to live up to his teenage brilliance. "I'm a bit disgusted with myself," says Mark Longridge. "I'm not as sharp as I used to be. I'm slower. I'm finding it hard to get the scores I used to, and that's frustrating."

Billy Mitchell doesn't buy this at all. "Past my prime? Not at all. It's like being a boxer: you're not as sharp, but you're a lot wiser."

As the weekend draws to a close, however, only two records have been set: Rick Fothergill's 3,333,270 on Pac Man and Bob Mruzak's 2,599,701 on Star Wars. At nine o'clock on Sunday evening -- Mother's Day -- Billy Mitchell is still sitting at the Pac Man console, still reaching for the perfect score, still not quite making it. The tournament has officially been over for three hours. As I walk out of the arcade, I try to get his attention.

"Bye, Billy," I say. He doesn't turn around.

 

 

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